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    Half Life 2 Weapons Guide

    duckhead666
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    Post by duckhead666 Fri Dec 23, 2011 5:27 am

    Introduction

    "Just point and shoot." That's what all of the macho movie characters say as they hand loaded firearms to their pretty female counterparts. That's bullshit, and anyone who has used a firearm knows it is. If you give someone a firearm and expect them to be fine, there's a number of things that are going to go wrong. The first of these things is improper assessment of recoil. More likely than not, they'll assume the kick is going to be a lot stronger than it is, and they'll clutch the grip for dear life, ultimately pulling the gun off-target and missing by something like four inches. They'll repeat this mistake until they've familiarized themselves with the way the weapon handles, something they probably should have done long before an actual situation arose. The second issue that is almost guaranteed is inability to properly reload the weapon and make it safe when the situation calls for it, let alone clear a jam. This is a problem that even experienced shooters have when switching to a different weapon, so the idea that someone handed a weapon and expected to sort themselves out would do anything better than nip their fingertips in the slide and shoot them self in the kneecap is baffling.

    It's not easy. It takes practice. And yes, you will be expected to properly roleplay all of these facts. You will need to roleplay cleaning your weapons regularly, or, instead, roleplay them misfiring. So read up, and take this information to heart, or admins will intervene and 'keep it real' (quite literally).

    Gunshots are Fucking Loud: The Tale of Loud Fucking Gunshots

    Gunshots are massively loud. Seriously. It's kind of unsettling how loud they are in comparison to the things we hear in everyday life. I've seen very few people properly roleplay how one would react on a battlefield without ear protection. While they might be too concerned with keeping themselves alive to bother with covering their ears, but they'd be borderline deaf by the time they made it out. Considering that the resistance hardly ever wears ear protection, an unexpected shot should warrant some reactions, as well as some post-action 'I can only hear two thirds of what you're saying' RP. Just remember that firing a round is not a private business; a gunshot will easily be heard anywhere on the map, though it may be faint. It is usually sure to attract the attention of an SCN unit, if not an armed Ground Unit.

    Individual Weapons; Center-fire Ballistic Munitions

    Center-fire ballistic munitions are the most common type of human-made munitions. Chances are, if you've fired a gun, it's been center-fire (or rimfire). Pretty much every weapon in Half Life 2 with the exception of Combine-made pulse weapons is center-fire. However, their similarities are minor, and each weapon has its own quirks, benefits and shortfalls.

    H&K USP-M (9x19mm)

    The USP-M is very misrepresented in the way that it appears in Half Life 2. In the game it is a relatively weak weapon, dealing minor damage and having somewhat unremarkable accuracy. In reality, the USP-M is a target pistol, and, in some cases, a race gun. The weighted recoil compensator on its muzzle keeps the weapon from recoiling upwards after each shot, meaning that keeping the gun on-target for quick firing is very easy. In real life it would be extremely expensive to purchase one, which is why they are typically only found in the hands of top-notch target shooters. 9x19mm is a suitably powerful round, usually failing to kill outright with a single shot, but certainly of ample power to take anyone out of the fight (see medical section for details). All in all, it's a very good gun, and to cast it aside for something else would be a shame.

    Colt Python (.357 Magnum, .38 Special)

    The Colt Python is a great gun. I can say this with some confidence because I've fired one. I was able to get a very good grouping and it handled quite well. However, using a revolver has its advantages and disadvantages. One of the biggest advantages is its complete inability to jam. The 100% manual operation means that there's simply nothing to catch. A problem that revolvers have is their hard trigger pull unless you pull the hammer back every time. Even if you do use it single-action only, the tiny six round cylinder means it takes a lot longer to load than to fire. All around, it's really not worth the trouble unless you absolutely need a larger caliber, and .357 isn't even all that large. Sure, it'll go through drywall like air, and it'll punch a hole through some soft body armor, but try using it against a plate-carrier vest or really any top-notch armor and you won't do much better than a semiautomatic pistol would have. There's a place and a time for the Python, but revolvers just don't have much of a place in modern combat, especially when most of your enemies are able to place multiple accurate shots downrange without having to adjust their aim much (See USP-M).

    H&K MP7A1 (4.6x30mm)

    The H&K MP7A1 PDW (inaccurately labeled an SMG by Valve staff) is easily the most adaptable weapon on the list. It can be held and fired as one would use a pistol if the grip and stock are collapsed, or it can be held like an SMG or rifle if you use the larger flip-up sights and extend the stock. It is very small and concealable, able to be carried in a thigh-holster or slung if need be. It's an extremely light and ergonomic weapon, but there's one thing that might put someone off. The round the MP7A1 fires, the 4.6x30mm round, is similar in appearance to a miniature rifle round. This has advantages and disadvantages. One of the key advantages is that the smaller powder charge is more than enough to propel the tiny slug at very high velocities, but small enough to keep the recoil and noise down. The tiny slug, since it is so angular and high-velocity, can go through most soft body armors (almost all types of Kevlar suitable for non-military use, including that which the MPF and Rebels use). However, the bullet is also small enough to have very little stopping power. This means that, while the long term damage may be fatal, a person might be on his feet and fighting after sustaining a hit to the limbs or torso. Sawing the tips off of your rounds or using hollow-point bullets helps with this, but it's not really a game-changer.

    Franchi SPAS-12 (12 Gauge)

    The main thing that distinguishes the SPAS-12 from other semiautomatic shotguns is its lack of a stock (as it appears in Half Life 2) and its ability to switch between semiautomatic and pump-action. It is important to remember that you do NOT need to cycle the action every time you fire the weapon if the selector is set to semiautomatic. The main reason the pump-action function is there is so that you can fire special loads (X-REP Taser rounds and other things with abnormal shell-lengths) without worrying about jams. Shotguns in general are very situational weapons. They are especially useful for door breaching, as a pistol cannot actually get a slug all the way through a padlock and knock it open, and a rifle will just blow a tiny hole clean through it and seal the lock permanently, but a shotgun will blow the lock apart. They are also very efficient against small numbers of enemies in close quarters. Contrary to popular belief, a shot to the torso will not instantly kill someone, buy it will be very, very hard to treat. Leaving a single piece of shot in the wound can be fatal, and it's very difficult to get every piece out without X-Raying the victim, a nicety which most people don't have in these times. Their spread is not as significant as games and films make it appear to be; you can easily hit an area target at a very good distance, and you certainly need to aim the weapon, even at close range.

    Pulse Weapons

    Pulse weapons all basically work the same way, and they have advantages and disadvantages vs. conventional ranged weapons. One of the primary advantages is that they can practically ignore traditional body armor. That superheated jet of near-plasma tungsten will go through kevlar like a lawn dart through a dog. This means that they are extremely modular, and the same general concept can be tweaked only slightly to serve different combat roles (Designated marksman rifles, assault weapons, squad support weapons, heavy gun emplacements etc.). However, using such a projectile also has many shortcomings. One of these is that, due to the round's superheated nature, it will usually seal wounds as soon as it makes them, preventing external bleeding entirely. This also means that there is no slug to surgically remove from the wound, so if the injury does not kill outright, bio-gel treatments, stitches and bandages are really all you need to treat a pulse wound (over a long time, I might add).

    Treatment

    Obviously wounds aren't going to heal on their own (no, you can't duck behind a car and wipe jelly out of your eyes, you buffoon!). You're going to need to treat wounds in both the short term and the long term. Remember, though, there are certainly other ways to handle this situation; I'm simply giving the way I would deal with it. Feel free to be creative, but be careful. I'll be describing what you should do if another person has been hit, since self-treating is typically beyond people. In fact, I'm going to go ahead and say you're not going to be able to reliably self-treat. Seriously. You'll kill yourself. In-Character and in real life.

    Don't do it. In fact, don't try any of this in real life. Anyway...

    How to stop someone from dying on the spot

    Lets say your rebel buddy gets shot. At this point, he is out of the fight. There's pretty much no way around that, so don't try to wing it. If you get shot, you are out of the fight. The first thing you should do is dope him up to make sure he doesn't tear up your handiwork and kill himself. Give him whatever sort of anesthetic you have on hand (alcohol will have to do if it's all you've got). Once he's suitably loopy, plug the wound with cotton and wrap it with bandages (similar materials will do, but keep in mind what you're using), and tell him to keep pressure on it. Now you can deal with whoever shot him, if someone else hasn't already, and he won't bleed to death.

    How to stop someone from slowly dying of infection afterwards

    Once you've got your buddy out of harms way, remove the bandages you've applied and immediately sterilize the wound. Seriously, a dirty wound will kill someone fast, especially something deep like a gunshot wound. There's a reason your mother always made you put Neosporin on your cuts (if she didn't, you have a dysfunctional family). Once you've sterilized it, use whatever is on hand (clean) to get the slug out, as well as any fragments, but god help you if it has fragmented. Once you've finished doing that, go ahead and sterilize it again, just to be safe. Once more, plug up the wound with cotton and wrap it with bandages. Once this is complete, remind the victim to keep pressure on it for a while, and let it heal. (The healing process takes weeks, if not months. He's not going to be back on his feet the following day.)

    Things you're not going to be able to treat

    You can't save everybody. Seriously, there are lots of instances in which your patient is one hundred percent fucked unless you can use Combine technology to save them. One of these types of wounds is a wound to the lung or lungs. Once you take a bullet to the lung, your lung will flood over and over again with your own blood. You'll cough it up over and over, and eventually you'll pass out from air loss and die of internal bleeding. Unless you've got the technology to perform very invasive and very quick surgery, the patient is probably dead, and, considering the state of the resistance, you're probably not going to have enough time or enough tech. The same goes for most wounds to internal organs. A bullet to the intestines is going to fill your chest cavity with a mix of your blood, feces and bile. Again, you're probably not coming back from that, and it's not a fun way to go.

    ---

    Well, it's been fun, but this concludes my guide to Half Life 2's projectile weapons. I hope you've found this useful, and that you'll remember it while you RP.
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    Post by Lone Sat Dec 24, 2011 1:23 am

    Soon to come,

    -"Marksman" Pulse Rifle (Model type currently unnamed.)
    -"AR3/Mounted" Pulse Rifle
    -.350 Magnum
    -Beretta 92
    -.45 1911
    -Mosin Rifle
    -And oh-so-much more.
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    Post by Sinic Sat Dec 24, 2011 1:47 pm

    Still need the Makeshift Heated-Rebar Crossbow as well.

    I know that the crossbow would just cauterize the wound extremely easily, but being hit by it would knock you out unconscious in seconds or just put you to death.


    Last edited by Sinic on Thu Jan 05, 2012 2:02 am; edited 1 time in total
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    Post by duckhead666 Sat Dec 24, 2011 4:16 pm

    Sinic wrote:Still need the Makeshift Heated-Rebar Crossbow as well.

    I know that the crossbow would just cauterize the wound extremely easily, but being hit by it would knock you out unconscious in seconds or just put you to death.

    Slower projectile + longer projectile (avoids tumbling within wound) + lack of a point = No where near as effective as a gun. Also, no fletching on the rebar, so it'll be all over the place.

    Horrible weapon.
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    Post by Sinic Sat Dec 24, 2011 6:50 pm

    duckhead666 wrote:Slower projectile + longer projectile (avoids tumbling within wound) + lack of a point = No where near as effective as a gun. Also, no fletching on the rebar, so it'll be all over the place.

    Horrible weapon.
    Horrible weapon? Even if it doesn't have a sharp tip at the end, the heat of the rebar itself and the velocity of the launch from the crossbow can still penetrate somebody.

    And it could probably have an ICly sharpened tip, also having the description changed for the Rebar item saying that the tips are slightly sharp.

    Removing the crossbow is removing a good Valve exclusively developed weapon, we may as well keep it in but make it very difficult to create or just to buy.

    Adding in a replacement for it would be a sniper rifle, and that sniper rifle would be hell of a lot harder to receive than a crossbow made from items around the scrapyard.


    Last edited by Sinic on Thu Jan 05, 2012 2:02 am; edited 1 time in total
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    Post by duckhead666 Sat Dec 24, 2011 7:17 pm

    Sinic wrote:
    duckhead666 wrote:Slower projectile + longer projectile (avoids tumbling within wound) + lack of a point = No where near as effective as a gun. Also, no fletching on the rebar, so it'll be all over the place.

    Horrible weapon.
    Horrible weapon? Even if it doesn't have a sharp tip at the end, the heat of the rebar itself and the velocity of the launch from the crossbow can still penetrate somebody.

    And it could probably have an ICly sharpened tip, also having the description changed for the Rebar item saying that the tips are slightly sharp.

    Removing the crossbow is removing a good Valve exclusively developed weapon, we may as well keep it in but make it very difficult to create or just to buy.

    Adding in a replacement for it would be a sniper rifle, and that sniper rifle would be hell of a lot harder to receive than a crossbow made from items around the scrapyard.

    I'm not saying it should be removed, I'm just saying that someone with a firearm is going to be able to ruin someone with that crossbow without too much trouble at all.
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    Post by Sinic Sat Dec 24, 2011 7:28 pm

    duckhead666 wrote:I'm not saying it should be removed, I'm just saying that someone with a firearm is going to be able to ruin someone with that crossbow without too much trouble at all.
    By that do you mean that it is overpowered or it is just useless ICly?
    You said "able to ruin someone with that crossbow without too much trouble at all".


    Last edited by Sinic on Thu Jan 05, 2012 2:02 am; edited 1 time in total
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    Post by duckhead666 Mon Dec 26, 2011 8:33 pm

    Sinic wrote:
    duckhead666 wrote:I'm not saying it should be removed, I'm just saying that someone with a firearm is going to be able to ruin someone with that crossbow without too much trouble at all.
    By that do you mean that it is overpowered or it is just useless ICly?
    You said "able to ruin someone with that crossbow without too much trouble at all".

    I'm saying that if you bring a scrapyard crossbow to a gunfight, you're going home in a bodybag. It's a downgrade from a gun.
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    Post by H.Drescher Sat Dec 31, 2011 9:44 pm

    Like Sinic said the crossbow is heated, now in terms the cross bow's rebar are in term about one foot long, this combined at traveling at a high velocity has the potential to penetrate a thin concrete wall if you would believe. Also this is a heated piece of iron flying at you. The crossbow is also what appears to be made out of simple parts, except for the heating part, which is possibly some sort of super heating toaster oven, thus which makes the crossbow rare to see. Lets say in order to make a crossbow, you must first scrap an AR2 because valve never really did give insight on how exactly the crossbow heats up a piece of iron.

    I don't think valves idea for this was to be a short ranged combat gun, more of a scouting gun for the resistance, after all, the crossbow in half life 2 is more useful in order door situations than indoor.

    "Slower projectile + longer projectile (avoids tumbling within wound) + lack of a point = No where near as effective as a gun. Also, no fletching on the rebar, so it'll be all over the place.

    Horrible weapon."

    Wrong, there would be a fairly secure burn on the inside of the body plus, what if you are standing up againest a wall and you get hit by one, like in half life 2. Anyhow, I am guessing that the piece of super heated iron that is somehow still a solid just under its liquid point, would be going lets say 125 miles an hour. However in order to conduct this test, we would need to set up a hammer unit map, along with having physics slowed down by a simple console command and converting everything and so on. Which sounds like to much fucking work to determine if a weapon is lethal/effective/whatever.


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    Post by Lone Sun Jan 01, 2012 7:17 pm

    Crossbows would make a much more painful and longer lasting of a wound, imagine being impaled with a super hot pole of metal, and the only way to dislodge it would be to take the burning pole out of yourself, dear Christ that would be awful. Kevlar would not stop shit.

    Bullets would just rip through flesh, stay in and need to be removed, or just leave a huge bleeding bruise in the presence of kevlar, knocking the wind out of you. (Depending on the round.)
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    Post by duckhead666 Mon Jan 02, 2012 5:30 am

    Lone wrote:Crossbows would make a much more painful and longer lasting of a wound, imagine being impaled with a super hot pole of metal, and the only way to dislodge it would be to take the burning pole out of yourself, dear Christ that would be awful. Kevlar would not stop shit.

    Bullets would just rip through flesh, stay in and need to be removed, or just leave a huge bleeding bruise in the presence of kevlar, knocking the wind out of you. (Depending on the round.)

    Let's go over the advantages and disadvantages of a centerfire semiautomatic pistol and of a jury-rigged heated-up crossbow.


    Crossbow - Advantages

    -Intimidation

    -Quietness

    -More painful, probably

    -Goes through SOFT body armor

    -Heat does... something useful in some circumstance, I guess. Somehow.

    -Heavy projectile hits hard, stunning armored targets

    Crossbow - Disadvantages

    -Shit range compared to a firearm; roughly on par with a submachine gun (terrible for a marksman weapon)

    -Slow moving, highly visible projectile can be evaded at long ranges

    -Longer projectile does not tilt or yaw within wound, causing no damage to organs it does not directly hit

    -High heat seals wound immediately, preventing pretty much all bleeding

    -High heat helps prevent bacteria from clinging to projectile; if treated quickly much less chance of infection

    -Long projectile plugs up wound anyway, stopping bleeding whether it's hot or not

    -Projectile heater requires electrical power

    -Must be manually reloaded after every single shot (very hard due to tense cable)

    -Ammunition heavy, long and cumbersome

    -Ammunition not very aerodynamic; will probably change directions unpredictably mid-flight

    -Ammunition dull tipped; not good at all for getting through trauma plates.

    -Hard body armor (OTA plate-carrier vests) will be mostly unaffected, though its users may be stunned or surprised

    -Made of salvaged materials; unreliable

    -Keeping it strung and ready constantly wears it out


    Semiautomatic Pistol - Advantages

    -Intimidation

    -Very reliable if well-maintained

    -Fast moving projectile absolutely cannot be dodged

    -Slug pitches and yaws after entering the wound, tilting into or through organs it may not have directly hit

    -Slug likely to cause serious bleeding

    -Loud sound disorients enemies who do not have ear protection (who thought they wouldn't need it because they use a crossbow)

    -Will definitely take someone out of the fight if you hit them, armored or not (true of pretty much all firearms in most cases)

    -A bullet out in the canals or outlands is going to have seen some hard times; infection very likely

    -Lead tends to cause lead poisoning

    -Slug will usually embed itself very deep; surgical nightmare to remove in most cases

    -Does not need to be reloaded after each shot; possible to get multiple rounds off in a few seconds

    -Possible to carry multiple magazines

    -Easy to conceal

    -Easy to draw quickly

    -Robust construction makes pistolwhipping very dangerous and effective (though not usually a preference)

    -It's a fucking gun

    Semiautomatic Handgun - Disadvantages

    -Not stealthy at all

    -I guess somehow less scary than a crossbow?

    -Not amazing range

    -Possible to misfire

    -Requires more intricate maintenance


    Also, here's an article about a guy who apparently shot himself in the chest with a crossbow at point blank range. Not only did he survive the initial wound, but he survived a 7 hour flight to the nearest hospital and was saved by (Australian, making this even more impressive) doctors. Think about that. Apply those same standards, and all those people you shot in Black Ops using a crossbow are probably fine after having been in a hospital ward for a few months.

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    Post by Lone Mon Jan 02, 2012 11:48 am

    Oh no, I'm totally with you on the fact that a semi-automatic pistol would be far more efficient and effective at killing one or more targets than a scrapyard metal launcher, but the thing is though, that the weapon is still deadly, very deadly.

    EDIT: Still, the crossbow fires super heated metal. That to an internal organ would pretty much leave you fucked.

    EDIT: Wait, why are we still fighting over this? XD
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    Post by duckhead666 Mon Jan 02, 2012 9:50 pm

    Lone wrote:Oh no, I'm totally with you on the fact that a semi-automatic pistol would be far more efficient and effective at killing one or more targets than a scrapyard metal launcher, but the thing is though, that the weapon is still deadly, very deadly.

    EDIT: Still, the crossbow fires super heated metal. That to an internal organ would pretty much leave you fucked.

    EDIT: Wait, why are we still fighting over this? XD

    Oh yeah, it would be deadly. But it would be downgrade from a gun in most circumstances. And like I said, you'd need to directly hit an organ to do immediately lethal damage (though the heat would CERTAINLY do that damage and more).
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    Post by Sinic Thu Jan 05, 2012 2:11 am

    duckhead666 wrote:Let's go over the advantages and disadvantages of a centerfire semiautomatic pistol and of a jury-rigged heated-up crossbow.

    Does lack of bleeding have to do with how effective it is? If you are impaled with this crossbow rebar, then your going to be knocked out unconscious in a split second possibly, imagine the heat, like Lone said, going through your body, your skin, anywhere where it hit, and it spreading, and like Lone said again, since the wound will close while it is in there, removal of it will be painful as fuck and even if it is stuck in there, you know how much it will bring you down? The heaviness of that rebar in your, lets say, your left arm, would make your left arm impossible to lift, despite if you are still conscious.
    I talked to my friend about this, who is very experienced in medical stuff, but not really the gun stuff, but he was taught about bullet wounds, and from his past experience, can probably imagine what would happen if this heated rebar actually impales you.

    Now, we can increase the kilogram weight of the Rebars to relate to how you said that they are very heavy, so people can't just load about a million of these rebars into their backpack and hold off about a million enemies.

    So think about it, what about we make the gun do less than its one-shotting damage, but make it so it knocks you unconscious upon being hit? And to finish the person off, you'll require just to shoot them again with it, or just with another weapon, I think that won't be a too bad idea.

    Also, found on Wikipedia:



    Safety
    To prevent workers and / or pedestrians from accidentally impaling themselves, the protruding ends of steel rebar are often bent over or covered with special steel-reinforced plastic "plate" caps. "Mushroom" caps may provide protection from scratches and other minor injuries, but provide little to no protection from impalement.




    These rebars look like they have no caps at all, and it still shows that they can impale someone who may just even fall on one, or even step, now imagine it flying out of that scary ol' gun.
    But yeah, make them do less damage but have the shot person knocked out for about more than sixty seconds.
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    Post by duckhead666 Thu Jan 05, 2012 2:32 am

    Sinic wrote:
    duckhead666 wrote:Let's go over the advantages and disadvantages of a centerfire semiautomatic pistol and of a jury-rigged heated-up crossbow.

    Does lack of bleeding have to do with how effective it is? If you are impaled with this crossbow rebar, then your going to be knocked out unconscious in a split second possibly, imagine the heat, like Lone said, going through your body, your skin, anywhere where it hit, and it spreading, and like Lone said again, since the wound will close while it is in there, removal of it will be painful as fuck and even if it is stuck in there, you know how much it will bring you down? The heaviness of that rebar in your, lets say, your left arm, would make your left arm impossible to lift, despite if you are still conscious.
    I talked to my friend about this, who is very experienced in medical stuff, but not really the gun stuff, but he was taught about bullet wounds, and from his past experience, can probably imagine what would happen if this heated rebar actually impales you. Now, we can increase the kilogram weight of the Rebars to relate to how you said that they are very heavy.

    Also, found on Wikipedia:



    Safety
    To prevent workers and / or pedestrians from accidentally impaling themselves, the protruding ends of steel rebar are often bent over or covered with special steel-reinforced plastic "plate" caps. "Mushroom" caps may provide protection from scratches and other minor injuries, but provide little to no protection from impalement.




    These rebars look like they have no caps at all, and it still shows that they can impale someone who may just even fall on one, or even step, now imagine it flying out of that scary ol' gun.

    The heaviness of the rebar combined with the lack of fletching and aerodynamics will still cause it to be wildly inaccurate and, considering the weight (which I wasn't taking into account earlier) the range would be absolutely cocks.

    Like I said before, it would be deadly in the right circumstances, but it's just not anywhere near as effective as a firearm. It's not going to be any trouble for a trained and well equipped HELIX unit to save the life of anyone who doesn't die on the spot. It's dead on the spot or pretty much okay for MPF Units, and any glancing hit or hit to the limbs is going to be easily repairable, though. And that's assuming you're able to actually reach the enemy with the shot, let alone put the clunky bastard anywhere near the target. There's a reason they flectch arrows/bolts and make them out of light materials; it's so that they can actually move through the air without twirling off course and hitting on the flat side.

    In fact, that would be a very common scenario. An MPF unit just gets whacked with a slow moving (yet hot and heavy) rebar rod on the dull side and is only momentarily incapacitated. Once more, no firearm has that problem. A silenced .22 LR bolt action rifle would do a much better job, and that's a fucking .22 LR bolt action rifle. You could easily punch a hole through a CP's mask and their allies would have no idea where the shot came from. And you wouldn't even need a scope if it was a decently long rifle. Sure, a crossbow might be able to kill someone at absolutely point blank range, but it's still a shite weapon and should not be used unless there is absolutely no alternative.
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    Post by H.Drescher Sun Jan 08, 2012 4:18 am


    Duckhead, Couple of questions about the MP7.

    Q: Would the weapons ammo type be able to penetrate materials such as concrete, wood, and thin sheets of steel?

    Q: How reliable would the weapon be? Would you have to clean it all the time or would it be reliable like the ak47( Probally not)

    Q: What would be the cons of lugging around an MP7 vs a USP Match.


    Last edited by H.Drescher on Sun Jan 08, 2012 7:24 am; edited 1 time in total
    Sinic
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    Post by Sinic Sun Jan 08, 2012 5:32 am

    H.Drescher wrote:

    Duckhead, Couple of questions about the MP7.

    Q: Would the weapons ammo type be able to penetrate materials such as concrete, wood, and thin sheets of steel?

    Q: How reliable would the weapon be? Would you have to clean it all the time or would it be reliable like the ak47( Probally not)

    Q: What would be the cons of lugging around an MP7 vs a pistol( I do not know the name).
    The pistol is a USP Match.
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    Post by H.Drescher Sun Jan 08, 2012 7:23 am

    Sinic wrote:
    H.Drescher wrote:

    Duckhead, Couple of questions about the MP7.

    Q: Would the weapons ammo type be able to penetrate materials such as concrete, wood, and thin sheets of steel?

    Q: How reliable would the weapon be? Would you have to clean it all the time or would it be reliable like the ak47( Probally not)

    Q: What would be the cons of lugging around an MP7 vs a pistol( I do not know the name).
    The pistol is a USP Match.

    Thanks.
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    Post by Luetta42 Mon Jan 09, 2012 8:25 am

    Half Life 2 (solo) was THE great
    Only issues were the scenario, despite being there it was not developed as much as it deserved to be
    And the big annoying thing that is STEAM. I hate this program that forces you to be online (I actually shut down my modem after the game is fully launched, to play solo...it sucks so much)
    But I digress, great job, thank you!
    You right HL2 (solo) is great job. But some levels don't.
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    Post by Sinic Mon Jan 09, 2012 4:17 pm

    Luetta42 wrote:Half Life 2 (solo) was THE great
    Only issues were the scenario, despite being there it was not developed as much as it deserved to be
    And the big annoying thing that is STEAM. I hate this program that forces you to be online (I actually shut down my modem after the game is fully launched, to play solo...it sucks so much)
    But I digress, great job, thank you!
    You right HL2 (solo) is great job. But some levels don't.
    wat


    Last edited by Sinic on Tue Feb 14, 2012 6:12 pm; edited 1 time in total
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    Post by H.Drescher Mon Jan 09, 2012 6:13 pm

    ITS A SPAMBOT, RUN FOR YOUR LIFES! :fuckthat:

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