<:: Changelog ::>
Lone's Work
-Re-named a large amount of item names; Example, "Pistol" is now "USP-M".
-Changed up all the container item names; Example, "Beer" is now "Bottle Of Beer".
-Changed the Whiskey model, added Vodka.
-Added boxes of ammo.
-Made magazines the new ammo base.
-Added a metric fuckton of combine voice commands. (Still In Development)
-Added a Female Police model.
-Custom Pill Bottle model. (For Steroids, Anti-Depressants, and Paracetamols)
-Added Pain Killers and Adrenaline.
-Changed the Radio model.
[I'll finish filling this out later.]
Mitch's Work
-A shit ton of Artwork
-A shit ton of Forum work
-A shit load of sounds
- Loading Screen
-just a lot of miscellaneous things can't think of it all right now
-Intro banner
-Banner
-Made the Adrenaline and First aid kit sounds.
(Heres a link to my Photobucket if you want to look at any random bullshit I've uploaded in the past couple of years.)
https://s877.photobucket.com/albums/ab334/M1TCH3LLL/#!cpZZ1QQtppZZ24
<:: Soon To Come ::>
Lone's Work
-New Weapon Base.
-Scrap items.
-Crafting.
-"Uses" system; Example, being able to take three swigs from a Bottle Of Water.
-Food rotting system; Example, you can find rotten food, or food could go bad.
-Hunger and thirst system.
-Antlion, Headcrab, bird, and human meat.
-Implanted Radios. (For The Combine)
-Combine frequency; Example, a normal radio can only reach 101.1 to 199.9, a Combine Radio can go up to 1999.9, allowing for more secure channels.
-Secure Combine Radio channels. (No frequency, default MPF and OTA radio channels.)
-ID Locked Weapons, weapons bound to a unit's ID Number and the ability to restrict it; Example, the unit goes rogue, and they shut his access off.)
-Uses for dexterity.
-MPF Rations.
-Fillable containers; Example, if you're looking at a body of water within a specific distance of you, you can fill a container with water. Or if you touch the container to the water.
-Liquid dumping; Example, dumping a liquid out of a container.
-Headcrab Canisters/Mortars.
-Re-work item prices, effects, weight, item flag access, everything. (Pretty Much Item Leveling)
-Binoculars.
-Default faction items.
-A clusterfuck of new weapons.
Mitch's Work
More BADASS CUSTOM MODELING TO COME!
I will somewhere down the road be doing a custom map.
Pretty much anything lone asks for
Outlands Development Log As Of [12/23/2011]
Lone- Esoteric Servers
- Posts : 155
Join Date : 2011-09-29
Character Name : Alan White
Re: Outlands Development Log As Of [12/23/2011]
Mouth drop at Mitch's modeling.
Is that suppose to be a resistance member with a gasmask and kevlar?
Is that suppose to be a resistance member with a gasmask and kevlar?
I think that is Mitch using a referance for a gasmask and kevlar model, less likely.H.Drescher wrote:Mouth drop at Mitch's modeling.
Is that suppose to be a resistance member with a gasmask and kevlar?
There won't be too much modeling because we decided to be adding PAC 2 instead.
inb4 we are not adding in pac
Pac is pretty damned useless when you have a clothing base, just make hats and things, I'll be adding wearable aviators to NukeScript soon enough and upon being put on they will darken your vision.
Mitch wanted to add PAC because he was too lazy to help Lone with developing clothing items.